Team

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Neojac Entertainment Inc. (Lead Developer)

Neojac Entertainment was founded in 2007 and has been producing software and asset content for the gaming industry with the goal of creating a vibrant inclusive community for gamers. To date, Neojac has released three games to further this goal: Arcfall, Junk Survivor and Athos, achieving a playerbase of more than 50,000 players in the games, creating an active community on Discord and reaching Top Rankings on Steam. Dead Reach is a unique game in its own genre, thus we have put together a diverse and talented group of team members.

Jacques Rossouw (CEO, Project Lead)

Jacques has been in the game design industry for more than 14 years, with a passion for gaming and community building. His previous experience includes development work as a Project Lead on Atavism Online, a back end server system allowing developers to rapidly prototype MMORPG games. Jacques studied Game Art and Design at the Vancouver Art Institute.

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Jeremy Hawley (Techical Director)

With more than 10 years experience in game development Jeremy maintains project
oversight, establishing and enforcing technical standards, guidelines and best practices to
maintain code quality, stability, scalability and ensure a smooth game-play experiences.

Cody Crawford ( Lead Programmer )

Cody is a experienced Game Developer with a strong track record of delivering high-quality games
and has a degree in Computer Science. Cody has contributed to multiple successful projects at Neojac.

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N-hance Studio was founded in 2019 and is a highly motivated and talented game & software development studio. With a team of 6 core developers and an extended team of 15 contractors N-hance Studio works collaboratively with artists and animators in developing stylized assets. The studio creates characters, environment art models, and textures that are production-ready.